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Blast Risk

2017, lighthouse

It's an as­sy­met­ric VR game, where a ter­ror­ist plays in the mon­i­tor guid­ing a car in the mid­dle of a small city, choos­ing tar­gets; and a sur­veilance of­fi­cer plays in a god view, choos­ing cars to spy the con­ver­sa­tion. The bombs sets off a lit­tle avter the car left the place, so there is a doubt of what is the right car, and spy­ing on them cost some rep­u­ta­tion that can­not get to zero.